Product demos: how to give a demo or launch video an idea and a look
How to give a product demo or launch video an idea and a look, so that it is exciting rather than a screen recording.
What it can see: only these three pages.
The runbook itself
How to give a product demo or launch video an idea and a look, so that it is exciting rather than a screen recording. It covers creative direction: the idea, the treatment, the camera, the rhythm and the hero shot. It does not cover:
- Story: the skills
but-thereforeandcognitive-prophylacticscover it. - Hooks: how to open so a viewer stays: validate, then surprise; and the foraging and visual-reset work on attention.
- Production engineering: motion tooling and critic gates.
It is built from ten launch films taken apart frame by frame. The parts: films.md holds the measurements and what makes them exciting (sections 1 and 2); craft.md holds borrowed ideas, stakes and signs (sections 3 to 5). This page holds the method and the checks.
6. The method a director follows
Do these in order. Don't skip ahead to shots. Section numbers 1 and 2 are in films.md; 3 to 5 are in craft.md.
- Idea first. Write the motion thesis (3.1): one moving image that turns the "before" into the "after". It should be a picture of what the product does (2.1). Test: could a still of it, alone, tell a stranger what the product does?
- Then the treatment.
- The palette is one ground plus one accent (2.2.1). Take both from the brand if you can, so the film's light is the site's own.
- One texture binds the made shots and the captured shots (2.2.2).
- Pick a type stance: type as image (2.2.3) or type that whispers (2.2.4). Don't mix them.
- Pick the camera language for the world and for the UI. UI is macro crops on what changed (2.3).
- Write all of this up as an identity note, and agree it with the story owner before any image is made.
- Then the beats. Use the but/therefore beats from the story owner. For each beat, name the moving object, its state change and the sign it carries (section 5). Run the anti-slide gate (3.3). Plan the rhythm: fast in the middle, then one long hold for the relief (2.4).
- Then the hero shot. One image the film builds to (2.6), held longer than any other shot. Make it first as a still, because if the still doesn't land, the film won't.
- Then the frames, cheaply. Make one still per treatment, at the delivery ratio, with real type set over it (never generated type). Have the person whose taste decides choose among 2 or 3 treatments. The owner of the product decides on taste.
- Then build, and send it through a critic gate: a review pass against the questions in section 8 before it ships.
8. Questions to check a film against
- Can you say the one moving idea in a sentence, and is it a picture of what the product does?
- Is there one ground and one accent, and does the accent come from the brand?
- Does the camera ever show a whole browser window? (It shouldn't.)
- Does every beat have a visible state change and a sign from section 5?
- Is there a person, by hand or by thing, and whose status moves?
- Does the obvious fix fail on screen before the product works?
- Is the hero shot held longer than anything else, after the fast middle?
- With the sound off, do the captions carry it? With it on, does sound add without being needed?
- Is every number on screen from the real run, and is every made shot tagged "Illustration"?
Use it
Hand it to your agent: give it this page's address, or paste the runbook into the chat, and ask it to follow the steps.