Start here
These are the last lessons of Retopoflow 4: the core flows, after Relax and Tweak, caps, PolyPen, Contours and Mirror.
Curve handles and helper ops
Goal: Know the extras that save time. Learn them last, one per session.
The same strip of quads dragged two ways. A plain drag moves three points and leaves a kinked strip with stretched quads. With curve handles (Alt C), dragging a handle tip bends the whole strip into one smooth curve.
- Curve handles (
Alt C): drag a selection as if it were a curve. On by default in PolyStrips and Strokes [3]. - Mesh Cleanup: in the tool settings or the
Wpie. It snaps to the source, merges doubles, fixes normals, fills holes, and can triangulate [1]. - Even (
Shift Alt R) and Relax (Shift R) as operators for selected loops [2]. - Twist Loops (
Alt T) and Rotate Topology (Alt R) realign a grid fill [1]. - Diamond Bevel (
Ctrl Alt B): a crease-like junction on selected edges [1] [2]. - Adjust Loop Count: resamples a strip's count.
Exercise: try one helper per session on a mesh you've already made.
Time target: novice 10 min per helper, competent 3 min, fluent under a minute.
Good enough when
The whole flow: sculpt to game mesh
Goal: See the steps above as one flow, from a sculpt to a mesh you can export.
A toon cliff goes from a dense sculpt to a low game mesh in seven stages: a clean target is made over the sculpt, three PolyStrips draw the skeleton, Strokes fill between them, Relax evens the quads, F caps the top, the triangle budget is checked, then Subdivision Surface is dropped and the ridge marked sharp.
- Sculpt the form, or a blockout. Keep it to big planes.
- Make the target: Add > Mesh > Retopology from Active. Hide everything else. Save.
- Skeleton: a few PolyStrips along the ridges and lips.
- Fill: Strokes between them.
- Tidy: Relax, Tweak and pins.
- Caps:
Fon the top; leave the bottom open if it's buried. - Check the budget in the Statistics overlay. A 5 m toon rock might start at about 300 to 600 triangles; treat that as a value to test, not a rule. Far over? Remove loops.
- Game mesh rules:
- No Subdivision Surface modifier on the game mesh. If a result looks soft and soapy, check for this modifier first.
- Mark Sharp on the edges that should stay crisp, then Shade Auto Smooth (Blender; in 5.x the menu may read "Shade Smooth by Angle").
- Optional: a Bevel modifier with 1 segment plus Weighted Normal, for a soft highlight along edges (Blender).
- Export the way your engine expects.
When not to retopologise (reasoned advice, not from the manual): hats, props and clothes. Box-model them directly at game density. Retopology is for shapes you sculpted first: rocks, cliffs, creatures.
Good enough when
Capstone: one rock from scratch
Goal: Retopologise one sculpted rock or cliff, start to finish, using only these lessons.
Steps: orientation, skeleton (3 to 5 PolyStrips), Strokes fill, Relax and Tweak, a top cap with F, the bottom as you choose, a Statistics check, Mark Sharp, Shade Auto Smooth, and no Subdivision.
Time target: novice 2 hours, competent 45 minutes, fluent 20 minutes. On a first-ever try, any of these is a pass.
Compare: if you've retopologised this sculpt before, put the old result next to the new one, count the faces, and see what you left out.
Good enough when
Reference
Cheat sheet
Four steps: Ctrl plus click or drag creates geometry, Shift plus drag relaxes, Ctrl Shift plus drag tweaks, W opens the pie menu.
From the manual; each row names its page.
| Action | Keys | Manual page |
|---|---|---|
| Create geometry (any tool) | Ctrl + click or drag | Quick start |
| Select / tweak | click / drag | Retopoflow Mode |
| Pie menu (tools, settings) | W | Retopoflow Mode |
| Brush radius / strength / falloff | F / Shift F / Ctrl F | Retopoflow Mode |
| Strokes and PolyStrips brush size | Shift F or [ ] | Strokes, PolyStrips |
| Quick Relax from any tool | Shift + drag | Relax Brush |
| Quick Tweak from any tool | Ctrl Shift + drag | Tweak Brush |
| Fill (Patches / auto fill) | F (or Enter, Ctrl + click) | Patches, Helper Ops |
| Segments / width (PolyStrips) | Ctrl Scroll / Shift Scroll | PolyStrips |
| Count (Strokes) | Ctrl Scroll | Strokes |
| Slide an I Strip bridge | Alt Scroll | Strokes |
| Contours ring vertices / loops | Ctrl Scroll | Contours |
| Twist a ring | Shift Scroll or Alt T | Contours, Change List |
| Toggle curve handles | Alt C | Curve Handles |
| Flip handle type | V over a control point | Curve Handles |
| Scale / rotate a control point | Alt + drag / Alt Shift + drag | Curve Handles |
| Rotate topology | Alt R | Helper Ops |
| Relax operator / Even | Shift R / Shift Alt R | Change List |
| Diamond bevel | Ctrl Alt B | Change List |
| Pin / unpin | Shift P / Alt P | Change List |
| Loop select | Alt + click or double-click | Retopoflow Mode |
| Pick shortest path | Ctrl Shift + click | Retopoflow Mode |
| Box / lasso select | B / Ctrl + right-drag | Tweak Brush |
| Fallback selection tool | Alt W | Retopoflow Mode |
| Clip region (isolate an area) | Alt B | Change List |
Further watching
Four steps: a CG Cookie course, a YouTube playlist, a face retopology demo, a walkthrough. All are leads, not endorsements.
Titles and links only; none of these were watched for these lessons, so treat them as leads.
- Retopology with Retopoflow 4, a CG Cookie course by Jonathan Lampel.
- The Complete Guide to Retopology with Retopoflow 4, a YouTube playlist.
- Retopoflow 4 - Face Retopology Workflow Demo.
- RetopoFlow 4 Is Finally Here! (Walkthrough).
Sources
- Retopoflow 4 manual, Helper Ops. docs.retopoflow.com/v4/operators.html
- Retopoflow 4 manual, Change List (auto-save in 4.1.5, hotkeys added in 4.x). docs.retopoflow.com/v4/changelist.html
- Retopoflow 4 manual, Curve Handles. docs.retopoflow.com/v4/curve_handles.html