Start here

These are the last lessons of Retopoflow 4: the core flows, after Relax and Tweak, caps, PolyPen, Contours and Mirror.

Curve handles and helper ops

Goal: Know the extras that save time. Learn them last, one per session.

  • Curve handles (Alt C): drag a selection as if it were a curve. On by default in PolyStrips and Strokes [3].
  • Mesh Cleanup: in the tool settings or the W pie. It snaps to the source, merges doubles, fixes normals, fills holes, and can triangulate [1].
  • Even (Shift Alt R) and Relax (Shift R) as operators for selected loops [2].
  • Twist Loops (Alt T) and Rotate Topology (Alt R) realign a grid fill [1].
  • Diamond Bevel (Ctrl Alt B): a crease-like junction on selected edges [1] [2].
  • Adjust Loop Count: resamples a strip's count.

Exercise: try one helper per session on a mesh you've already made.

Time target: novice 10 min per helper, competent 3 min, fluent under a minute.

Good enough when

The whole flow: sculpt to game mesh

Goal: See the steps above as one flow, from a sculpt to a mesh you can export.

  1. Sculpt the form, or a blockout. Keep it to big planes.
  2. Make the target: Add > Mesh > Retopology from Active. Hide everything else. Save.
  3. Skeleton: a few PolyStrips along the ridges and lips.
  4. Fill: Strokes between them.
  5. Tidy: Relax, Tweak and pins.
  6. Caps: F on the top; leave the bottom open if it's buried.
  7. Check the budget in the Statistics overlay. A 5 m toon rock might start at about 300 to 600 triangles; treat that as a value to test, not a rule. Far over? Remove loops.
  8. Game mesh rules:
    • No Subdivision Surface modifier on the game mesh. If a result looks soft and soapy, check for this modifier first.
    • Mark Sharp on the edges that should stay crisp, then Shade Auto Smooth (Blender; in 5.x the menu may read "Shade Smooth by Angle").
    • Optional: a Bevel modifier with 1 segment plus Weighted Normal, for a soft highlight along edges (Blender).
  9. Export the way your engine expects.

When not to retopologise (reasoned advice, not from the manual): hats, props and clothes. Box-model them directly at game density. Retopology is for shapes you sculpted first: rocks, cliffs, creatures.

Good enough when

Capstone: one rock from scratch

Goal: Retopologise one sculpted rock or cliff, start to finish, using only these lessons.

Steps: orientation, skeleton (3 to 5 PolyStrips), Strokes fill, Relax and Tweak, a top cap with F, the bottom as you choose, a Statistics check, Mark Sharp, Shade Auto Smooth, and no Subdivision.

Time target: novice 2 hours, competent 45 minutes, fluent 20 minutes. On a first-ever try, any of these is a pass.

Compare: if you've retopologised this sculpt before, put the old result next to the new one, count the faces, and see what you left out.

Good enough when

Reference

Cheat sheet

Three modifiers worth learning first.

From the manual; each row names its page.

ActionKeysManual page
Create geometry (any tool)Ctrl + click or dragQuick start
Select / tweakclick / dragRetopoflow Mode
Pie menu (tools, settings)WRetopoflow Mode
Brush radius / strength / falloffF / Shift F / Ctrl FRetopoflow Mode
Strokes and PolyStrips brush sizeShift F or [ ]Strokes, PolyStrips
Quick Relax from any toolShift + dragRelax Brush
Quick Tweak from any toolCtrl Shift + dragTweak Brush
Fill (Patches / auto fill)F (or Enter, Ctrl + click)Patches, Helper Ops
Segments / width (PolyStrips)Ctrl Scroll / Shift ScrollPolyStrips
Count (Strokes)Ctrl ScrollStrokes
Slide an I Strip bridgeAlt ScrollStrokes
Contours ring vertices / loopsCtrl ScrollContours
Twist a ringShift Scroll or Alt TContours, Change List
Toggle curve handlesAlt CCurve Handles
Flip handle typeV over a control pointCurve Handles
Scale / rotate a control pointAlt + drag / Alt Shift + dragCurve Handles
Rotate topologyAlt RHelper Ops
Relax operator / EvenShift R / Shift Alt RChange List
Diamond bevelCtrl Alt BChange List
Pin / unpinShift P / Alt PChange List
Loop selectAlt + click or double-clickRetopoflow Mode
Pick shortest pathCtrl Shift + clickRetopoflow Mode
Box / lasso selectB / Ctrl + right-dragTweak Brush
Fallback selection toolAlt WRetopoflow Mode
Clip region (isolate an area)Alt BChange List

Further watching

Four leads to follow, none watched for these lessons.

Titles and links only; none of these were watched for these lessons, so treat them as leads.

Sources

  1. Retopoflow 4 manual, Helper Ops. docs.retopoflow.com/v4/operators.html
  2. Retopoflow 4 manual, Change List (auto-save in 4.1.5, hotkeys added in 4.x). docs.retopoflow.com/v4/changelist.html
  3. Retopoflow 4 manual, Curve Handles. docs.retopoflow.com/v4/curve_handles.html